Lighting designer with over a decade of experience in sustainable and aesthetic lighting solutions for residential and commercial spaces.
It's surprising, yet we're nearly at the new Switch 2 console's half-year mark. When the upcoming Metroid Prime 4 releases on December 4, we'll be able to give the device a comprehensive progress report thanks to its impressive roster of first-party early titles. Major titles like the new Donkey Kong game will lead that analysis, however it's two newest Nintendo titles, the Pokémon Legends installment and recently the Hyrule Warriors sequel, that have allowed the new console overcome a crucial test in its first six months: the hardware evaluation.
Prior to Nintendo officially announced the successor system, the biggest concern from gamers regarding the rumored system was about power. In terms of technology, Nintendo has lagged behind PlayStation and Xbox over the last few console generations. This situation became apparent in the Switch's final years. The desire was that a new model would bring more stable framerates, improved visuals, and industry-standard features like 4K resolution. That's exactly what we got when the system was launched in June. Or that's what its hardware specifications promised, for the most part. To really determine if the upgraded system is an improvement, we'd need to see important releases running on it. That has now happened over the last two weeks, and the outlook is positive.
The system's initial big challenge was October's the new Pokémon game. Pokémon games had some infamous tech struggles on the initial console, with releases including the Scarlet and Violet games launching in very poor shape. Nintendo's hardware wasn't exactly to blame for that; the actual engine powering Game Freak's RPGs was old and getting stretched beyond its capabilities in the franchise's move to open-world. The new game would be more challenging for its creator than any other factor, but there remained much to observe from the title's graphics and performance on Switch 2.
Despite the release's basic graphics has sparked discussions about Game Freak's technical capabilities, it's undeniable that the latest installment is not at all like the tech disaster of its preceding game, Pokémon Legends: Arceus. It runs at a stable 60 frames per second on Switch 2, while the original console reaches only thirty frames. Pop-in is still present, and you'll find many low-resolution elements if you look closely, but you won't hit anything similar to the situation in Arceus where you begin airborne travel and see the entire ground below turn into a jagged, polygonal surface. That qualifies to give the system a decent grade, but with caveats since the developer has its own problems that worsen restricted capabilities.
We now have a tougher hardware challenge, though, thanks to the new Hyrule Warriors, released November 6. The new Zelda spin-off challenges the upgraded system due to its action-oriented style, which has players facing off against a massive horde of creatures at all times. The earlier title, the previous Hyrule Warriors, performed poorly on the original Switch as the system couldn't handle with its rapid gameplay and numerous on-screen elements. It frequently dropped under the intended 30 frames and created the sensation that you were breaking the game when going too hard in battle.
The good news is that it too succeeds the hardware challenge. After playing the release thoroughly during the past month, experiencing every level available. Throughout this testing, I've found that it manages to provide a consistent frame rate relative to its predecessor, maintaining its 60 fps mark with more consistency. It can still slip up in the fiercest fights, but I haven't experienced any situation where I'm suddenly watching a stuttering mess as the frame rate suffers. A portion of this could be because of the reality that its compact stages are structured to prevent overwhelming hordes on the battlefield concurrently.
There are still compromises that you're probably expecting. Primarily, shared-screen play sees performance taking a substantial reduction around 30 frames. It's also the initial Nintendo-developed title where I've really noticed a noticeable variation between my old OLED display and the updated LCD screen, with notably in story sequences looking faded.
However generally, the new game is a night and day difference compared to its previous installment, similar to Pokémon Legends: Z-A is to the earlier Pokémon title. For those seeking confirmation that the new console is meeting its tech promises, even with some caveats remaining, both games demonstrate effectively of the way the new console is markedly enhancing series that struggled on previous systems.
Lighting designer with over a decade of experience in sustainable and aesthetic lighting solutions for residential and commercial spaces.