Lighting designer with over a decade of experience in sustainable and aesthetic lighting solutions for residential and commercial spaces.
For a particular breed of science-fiction fan, the announcement of Exodus stood as the biggest moment from a recent gaming awards ceremony. Interestingly, those very fans might not have grasped its full importance during the initial showcase.
Exodus, the inaugural game from a new studio filled with former talent from a famous RPG developer, was originally announced a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a action-packed trailer. Before this reveal, the studio's leadership elaborated on some of the authentic scientific concepts that serve as the basis for the game's universe: relativistic time effects, human augmentation, and galactic expansion. These are all suitably dense ideas, which are notoriously challenging to communicate in a brief, showy trailer.
“It's a shame some of those fascinating and novel ideas were featured in the trailer. All I saw was ‘standard man in space,’” wrote one commenter. Another quipped, “My impression was ‘this is like a well-known space opera RPG at home.’” Responses in community spaces were correspondingly varied.
The trailer's approach undoubtedly makes sense from a commercial perspective. When trying to stand out during a hours-long deluge of game announcements, what is more marketable: A team contemplating the complexities of Einsteinian physics? Or giant robots exploding while more war machines fire energy beams from their faces? However, in opting for visual bombast, the developers failed to include the subtler details that make Exodus one of the more exciting hard sci-fi games in development. Let's break it down.
Does Exodus contain aliens? Perhaps. That's complicated. Recall that image near the start of the trailer, depicting a humanoid with metallic skin and cybernetic components fused into their body. That was surely an alien, yes? The truth hinges on your interpretation regarding one of the game's major thematic dilemmas: If you applied Ship of Theseus logic to the human genome, is what results still humanity?
“We want the Celestials... for a player who isn't invest large amounts of time into studying the lore, to still grasp the basic premise that they're transhuman descendants, recognize that they’re an antagonist you have to confront... But also, importantly, make sure it's engaging and that they're cool and that they are satisfying to challenge,” explained the studio's general manager.
Understanding how these alien-seeming beings aren't technically aliens requires understanding enormous expanses of both the cosmos and history. Time dilation — the relativistic effect that time moves differently for faster-moving objects — is an operative hard line of Exodus’ narrative setting. Here are the fundamentals: Humanity abandons a desiccated Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human travelers arrive centuries before others. Those firstcomers radically altered their DNA and took on the “Celestial” title.
“There’s multiple tiers of evolution. The people who arrived at the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see unaltered humans as fundamentally primitive, inferior, not really suitable for the higher tiers of society,” stated the game's story head.
Exodus is set roughly 40,000 years in the future. Consider that scale — that's the equivalent of all of our documented past multiplied ten times over. Now think about what humans would look like if they spent ten entire human histories advancing the frontiers of biological science. You would not possibly identify the end product as human. You might even believe you're observing an alien. The most vicious lineage of Celestial, known as the Mara-Yama, can adopt diverse forms. Some possess fangs and appendages and stand nine feet tall. Others are protected in exoskeletons. According to companion lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a fleshy blob attached to a head.
Between the pyrotechnics, lasers, and war beasts, you might have caught snippets of advanced technology in the trailer. The protagonist, Jun Aslan, interacts with a metallic machine that produces a etherial glow. A spaceship flies into a portal and is gone at relativistic velocity. This all seems past human comprehension, the kind of tech attributed to a highly advanced civilization. Yet, these are further examples of wonders that seem alien but are ultimately derived in our species' own ascension.
Beyond the core development team, the Exodus universe is being authored by what the narrative lead called a duo of “sci-fi giants.” One bestselling author has already published a lengthy novel set in the universe, with another planned, while another esteemed writer has contributed a series of short stories. Bringing such respected science-fiction writers into the project years before the game's release has allowed the studio to develop a layered fictional universe as a foundation for the game.
“It was really a collaborative effort. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all integrated... With someone as established, you don't want to constrain him. You want to give him room to explore,” the narrative director said of the collaboration.
One interesting scene shows Jun seemingly shape the ground beneath him, forming stone into a temporary bridge. This material, called livestone, reacts to brainwaves from Celestials or augmented enforcers — descendants of later human arrivals who were given limited technologies by the Celestials. Since Jun exhibits this ability, questions are raised about his nature.
“Jun's not exactly a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, adding that the ability to use Celestial technology is a “key part of the game.”
The vast scale of the Exodus setting — both in distance and the timeline — means there is abundant room for various stories to exist, pulling from the same established rules without risking interference.
Although Exodus has been publicly known for a couple of years and is still distant, several stories have already told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials totally alien to her experience. An episode of a television series recounts a heartbreaking story about a father pursuing his daughter across star systems, with time dilation resulting in life-altering effects on their family; by the time he finds her, she has lived a lifetime.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily abandoned by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun destroying everything, including essential life support systems, and Jun must master his unusual powers to {find a solution|stop
Lighting designer with over a decade of experience in sustainable and aesthetic lighting solutions for residential and commercial spaces.